starsector ship editor. In vanilla Starsector, the max deployment width at the start of combat is 240. starsector ship editor

 
 In vanilla Starsector, the max deployment width at the start of combat is 240starsector ship editor  (or just download the ship editor, it does most of the tedious stuff for you)

The documentation for mod_info. I've edited it with excel loads of times, never had any problems, so you might want to try that. Consume a total of 0. - Many ship descriptions got a much needed polish pass. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. Nadir, A large donut shaped exploration. Colonies were added in version 0. custom searches through editing a CSV file. Ship Catalogue / Variant Editor (SCVE) v1. any ideas why? I'm 99% sure that detection wasn't there before. You will need to script your ship to appear as part of a quest. Starsector is awesome! « Last Edit: May 11, 2023,. a small guide to Editing items in savegames. 49K subscribers in the starsector community. Lasher is a personal favorite. Long Summary. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. json file. I use notepad++ and finding the right stat in just a plain line of text for every ship gets very tedious very quickly. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 22 comments. I have found a ship editor on fractal works. AutomatedRepairUnit. 165672 [Thread-4] INFO com. Yup, did themed runs for this patch and "completed" a high tech run. I play on maximum battlesize and fill the empty shipslots with logistics and kites. If you preorder now, you pay $15 – 25% off the final price. Starsector > Mods > Modding >. D-mod ships can be incredibly maintenance efficient. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reductionEnjoy endless possibilities for customization with Starsector mods, expansions, and more. - Custom industries prices and maintenances adjusted for 0. 5 - Extra flavor for ships, crew, and NPCs. Notepad is not recommended lol. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Since the ship editor is a great (and the only) tool for StarSector ship. 0-alpha-11) (Read 101894 times) Trylobot. 95. Glad to see it's updated. 7. Fleet upkeep of 3. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Thanks. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. 0. Step 3, F is for respects, yours and his. Continue Reading. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. I added support for the more common patch notation where minor updates are given a character (v2. It took about a week, of 90 mins a day for me to make my dream ship and that was both making the ship in GIMP & learning the ship editor. Save our Ship has a Ship Editor built into the. Mods. csv file or not, since you always have to add new data whenever you create a new ship, it should though save your data regardless of you having a . 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. It's very useful. A prerelease intended for testing is available to download. Enjoy actual salvager gameplay! petergustav • 6 mo. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)A mod to bring Battlefleet Gothic to StarSector. Starsector has a very robust ship design system that allows you to make very. Welcome back to our Starsector mod showcase / review / spotlight ! We are here today with Outer Rim Alliance. In my testing, the ship you get depends on the type and number of ships only, not using the total price/dp or other things. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. (0. Just that they’d die for the leader. This mod adds a pair of new shaders. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. While the commands themselves aren't case sensitive, arguments are. Blueprint packages are defined within special_items. 0. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. Very safe to add. I use 20 for no specific reason. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. csv" (make a back up first). They can be scuttled for the same resources as a more expensive frigate. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. 96a] Starship Legends 2. 1a] STARSECTOR Ship&Weapon Editor (3. videogame_asset My games. However, with so many changes that have knocked high tech off of its former lofty pedestal (tons of new ships, skills like Ordinance Expertise and Polarized Armor that explicitly favor low tech, buffs to ballistic weapons, etc), my view is that it no longer makes much sense to allow missile power to continue to spiral via ammo multiplication to. 9. You have the Ragnarok from missing ships, a refitted sporeship from path. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. variant files in respective folders with different names (batbarge. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Ordinance Points. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. The more commonly balance tweaked information is in the ship_data. The previous list showed an infinite number of variants. There was a mod to do just this in an old thread that I found. png file to render a ship, so you can't change the skin of a ship in game. etc. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. 96 was focused on adding stuff to the game, not modifying existing code, after all. Azrael9986 • 4 yr. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. Starsector Ship Tier List. e. If a ship can be fit for the AI though, I made the fit for the AI. Damn. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Re: My personal vanilla Starsector ships Tier-list. jar file. assuming you know how to add normal weapons as built in, at the upper left click file > load mod and select your mod file. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. 7. Starsector. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. 9. Author Topic: [0. In Tier S All. Putting an AI core in charge of that ship multiplies the amount used by the ship. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. Do note, however, that it will not fully activate it (e. 95 to 0. Re: [0. The editor scans the core game data and uses it to populate graphs and string enumerations to help you decide on reasonable starting values, so that educated guesses are more convenient. A lot of ship mods are also bundled with faction mods. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. v1. variantid will cover things like hullmods, the number of flux vents, and the weapons. (0. Lasher is a personal favorite. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. Sunder is my favorite. ago. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. and edit the player. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. (0. New patch is the perfect time to drop in, welcome to the community. got the files but i am having the same problem as killvanya. An in-progress blog post is available at dev blog post. Currently contains 2 capitals, 3 cruisers, 7 destroyers, and 8 frigates. (0. This is installed just like any regular mod. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. It uses DP not FP. 1 Fixes • Changed Papua shipsystem to. •. I'm still choosing capitals to support this, maybe astral with sparks would do. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. CARGO SHIP ANALYSIS: In 0. Contribute to Trylobot/sf-ship-ed development by creating. The Starsector Ship and Weapon editor. 7. There are 2 main ways of making use of large AI ships that are skill boosted; Use a bunch of CR increasing skills and hullmods. II or an Atlas Mk. *you can change the ship. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. The current state of carriers. Always had a soft spot for ED Shipyard. Even if you delete those, the game will re-add them after a while. High Tech Expansion: adds more HT ship hulls. STARSECTOR Ship&Weapon Editor (by Trylobot & Deathfly, downloadable); STARSECTOR Ship&Weapon Editor (by Deathfly, based on Trylobot's Editor, downloadable); Starsector Forge (by Cataphract22, downloadable); Saved Variant Extractor (by Wyvern, allows you to extract all custom variants from your. There's a hullmod called "Surveying Equipment", reducing the material costs of planet surveys by an amount that depends on the ship size it's installed on. That's a massive difference. 96) New alpha testing here. 0 (April 23, 2017) - Now works on Starsector 0. 8. Very safe to add. Ship Catalogue / Variant Editor (SCVE) v1. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Basic crew without EVA suits but with equipped survival belts. Some quotes I got on phase ships from the. 12 flux/damage) small weapon in the game. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). Radiants are S tier, is S tier. Other times I name them based on their job, my drams are all called names like long haul and my carriers are named around family members (or birth givers) like Gran-Pappy or Child Cannon. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. 95a. The ship is not an OP module beating everything. Mothballed ships don't. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). 1 Mod, the choice for serious players seeking advanced features and customization. 2. Brilliants are A tier, Scintilla are B. A perfectly disposable ship. Fighters have . 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 0. It has a command to add a set amount of ordinance points to all the ships in your fleet. High-ork-boi • 1 yr. . Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. fs. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Starsector gives us a basic explanation of how phase ships work, that being via phase coils and p-space, but I'm curious as to whatever else people have managed to glean on phase ships, be it theory or factual, particularly in regard to what it might actually be like to be on board. Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. An extremely versatile ship that can be configured to operate in almost any fleet role. ShipHullSpreadsheetLoader - Applying data from ship_data. 95a] STARSECTOR Ship&Weapon Editor (3. By securing combat objectives you earn more DP to bring in the rest of your fleet. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. While the commands themselves aren't case sensitive, arguments are. Greetings, Human. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. A strong-willed but open pact between worlds that don't see a future for themselves among the other warring factions. idoubtithinki • 2 yr. I tried showing how t. With our comprehensive installation and usage guide, you'll be able to install and use [0. This tells the game that your mod exists and provides the description used by the launcher. 2a] Version Checker v1. This is installed just like any regular mod. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. One thing is, some blueprints are known by default, like venture, kite etc. 10. The previous list showed an infinite number of variants. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. Some of them are named based on the circumstance, for example I got two ships right after a massive blow to my fleet and named them recovery and helping hand. In other words, every ship with a d-mod will cost 20% less supplies every day to maintain. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Starsector. Starsector > Mods > [0. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. 4. 4. Crew with equipped Heavy Marine EVA armour and a weapon. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. the Quacken: for the automated ship instalation center image. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I. DontFearTheReapers • 5 yr. Add a Comment. 0. 7. St. By default, they occupy an ideal star system located near the. Join for free. It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the cap and no unique ships if that's what you are referring to. 4b instead of v2. jar file. fs. csv entry contain all of the information directly about a ship. Please do note that due to a lack of standardisation in. exe itself as a threat, it deisplays a general malware detection warning. And I don't just mean stuff that is OP, tell me about stuff that is too weak. The . To whomever it may interest:. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Quicksilver-class: increased OP amount to 230 from 200. 7. 1 ((EDIT: So, I got around to experimenting. Or use the wiki. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. This tool is provided as is, without any warranty of any kind. If you are looking for information on carriers within the base game then see the Fighter game concept page Required for a functional carrier: At least one weaponSlots of the type LAUNCH_BAY in the . ship file and a ship_data. This tool is provided as is, without any warranty of any kind. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. It is formatted in Starsector's somewhat loose JSON schema. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. DolanTheCaptan • 2 yr. ago. The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). . Blueprint packages can define a tag in the "plugin params" column. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. The high flux capacity should be utilized to defend itself as it cannot. I will go troug. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. - The ship will launch cryoflares if a nearby enemy missile is detected during overload. one that allows custom searches through editing a CSV file. Capital ship tier list - 0. Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. Re: Trylobot's ship editor (2. Say a weapon is located at (35,10) with an angle of 90. Business, Economics, and Finance. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 13 comments. as said, the numbers keep on changing =PShip Catalogue / Variant Editor (SCVE) v1. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. An extremely versatile ship that can be configured to operate in almost any fleet role. Instructions. Stay Connected with Werit: editing Hey guys. 95a. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). 1. Thanks for this reply, are you sure you're referred to the automated shipyard that. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. If i give the program administrator rights manually (right click) it works. csv file is originally an excel type format iirc. Yes, vanilla content is loaded by default. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. It used to be called Starfarer. 0. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. Elevate your Starsector gameplay with the [0. 5) The special hullmod doesn't seem to work as intended: looking through the code it seems as though you are using some functions in ways they don't. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Malwarebytes only views the . TL;DR Independent faction is the best and easiest faction to befriend. Really can let you min/max your officers. costs and shields over armor. Also remember to set your fleet to escort the cruisers first. Re: [0. 0. I went back into the ship editor and redid them again but no change. Changelog 0. Main Features. Some code refactors, mostly to account for LunaLib changes; v4. 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Add a Comment. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. The skill tree is very similar to the previous tree. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. For a full list of supported. ago. ship and batbarge_Broadside. 14, for Starsector 0. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Weapons, ships - depending on how they are implemented, yes. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Add a Comment. 9a. Re: [0. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). You can get the same amount of bays with two Colossus Mk. Well 2 big things. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. Optionally, you can modify it to use the undamaged. ago. This is a amazing content mod for StarSector. You're less likely to take damage and lose ships, but you can get swarmed easily and lose a. . csv while the less commonly edited information is in the . Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. 7. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. 8. Wolf -class frigate. Lasher is able to mount 5 dual machineguns in overlapping arcs for 1040 dps, (2080 dps against shields, 520 against armor). I tried, doesn't work. 15 fuel per light year, tied with the Legion and a whopping 50% more than the next-most fuel hungry ships. There is a ship that allows you to experience everything Starsector has to offer, except combat - trading, missions, exploration and smuggling. Starsector > Mods > Modding Resources >.